DEFINITION 1
A `Rendezvous' is a set of squares, into which each Player tries to get his men. The position of its central
square is determined by that of the Mark, and the number of its square is always one less than that of
the men which are on the Board when the Mark is set. There are two kinds of Rendezvous, `close' and
`open'.
DEFINITION 2
A Rendezvous must be `close', when the number of its squares is odd. It consists of the marked square
and certain adjacent squares, as shown in the following diagrams, in which the Players are supposed to
be at the upper and lower edges. The numerals indicate the number of Rendezvous-squares, the letter
`m' the Mark, and the asterisks the Rendezvous-squares.
A 3-square Rendezvous consists of a line of 3 squares having the marked square in the middle,
in any position, straight or slanting, chosen by the Player who sets the Mark.
DEFINITION 3
A Rendezvous must be `open' when the number of its squares is even. It consists of certain border-
squares, which would be in `check' if the Mark were a chess-queen, as shown in the following diagrams,
which are to be interpreted as in Def. 2.
For any but a 9-square Rendezvous, it will be found convenient to mark the Rendezvous-squares
with pieces of card.
3. RULES RULE 1
Each man may be moved along any line of unoccupied squares, straight or slanting, but may not (except
in the case named in Rule 6) change its direction.
RULE 2
To begin the game, ten men are set as in this diagram, in which the five B's indicate black men, and the
five W's white men. Then one Player sets the Mark. Both then try to play their men into the Rendezvous
thus determined, he, who did not set the Mark, having the first turn.
RULE 3
In playing the first turn for a Rendezvous, a Player may move 2 squares only. In any other turn he may
move 5, 4, or 3 squares, according as he has on the Board more than 4, 4, or less than 4 men. He may
divide these squares among his men as he likes, but may not move more than 3 of them with any one
man, unless it be his only man outside the Rendezvous. He need not move more than one square in
one turn. While playing, he should count aloud the squares through or into which he moves a man.
After once playing a man and letting go of it, he may not move it again in that turn.
RULE 4
The Mark, for any Rendezvous, may be set on any but a border-square; for a 3-square Rendezvous it
may be set on any but a corner-square, provided that he, who sets it, has no man in the Rendezvous
thus determined.
RULE 5
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